I'm a [technical artist] and [creative developer]. I love tackling procedural puzzles and developing tools to streamline production.
Featured Works
Procedural City Generator
HOUDINI, VEX, PYTHON
A Houdini City Road Generator based on a weighted vector field.
HOUDINI, UNREAL, PYTHON, VEX, ARDUINO
MFA Thesis Project: An Interactive 3D-Generation Tool.
Nicole Moudaber
HOUDINI, VEX, UNREAL
Immersive Visual Content for DJ Performance.
Space Bunny
ZBRUSH, BLENDER, MAYA, MARVELOUS DESIGNER, SUBSTANCE PAINTER, NUKE, UNREAL
Audio Interactive Project Using Unreal OSC.
Reels
Technical Art Demo Reel
FX Demo Reel