Wenyi Zhang
Real-time Interactive Systems & Graphics Technical Artist
I build shader-driven real-time interactive systems across Unreal Engine and TouchDesigner.
My work combines HLSL/GLSL, Python tooling, and robot/sensor control for XR and installation deployments.
Currently expanding into WebGPU/WebXR and Unreal C++ for web-native graphics and deeper engine-side performance.
Featured Projects
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23.Springs
Large Scale Interactive Biome for Granite Properties
installationMedia ArchitectureInteractive+1

Astral Twin
Robotic Audiovisual Installation
installationTouchDesignerRobotics+1

Mesa
Moving Image Commission for Mesa City Hall
digital artUnreal EngineHoudini+1

Functionless
MFA Thesis Project: An Interactive 3D-Generation Tool.
installationHoudiniUnreal+3

Procedural City Generator
A Houdini City Road Generator based on the weighted vector field.
toolsHoudiniVEX+1