I'm a [technical artist] and [creative developer]. I love tackling procedural puzzles and developing tools to streamline production.

Featured Works
Procedural City Generator
HOUDINI, VEX, PYTHON
A Houdini City Road Generator based on a weighted vector field.
HOUDINI, UNREAL, PYTHON, VEX, ARDUINO
MFA Thesis Project: An Interactive 3D-Generation Tool.
Reels
Technical Art Demo Reel
FX Demo Reel