Wenyi Zhang is a technical artist and creative developer, who navigates the realms of game development and CG production with a deft use of computational tools tailored for artistic innovation. She holds an MFA in Computer Arts from the School of Visual Arts and a BFA from Renmin University of China.

Wenyi's professional journey includes working as a VFX Artist at the Harvard FAS CAMLab, where she made substantial contributions to Experiential Heritage projects. And she completed a project as Unreal Engine Artist at VolvoxLabs — an epic 360 degree visual journey for Nicole Moudaber at Artsdistrict Brooklyn (Event Video).

Wenyi strives to merge the reality of artistic challenges with the virtuality of computational tools, weaving technology and creativity into seamless experiences. Specializing in real-time technology, she wields her expertise in Houdini and Unreal Engine to sculpt procedural solutions and forge efficiency-enhancing tools.

Skills

VFX: Houdini, Nuke, Embergen, After Effects, Rokoko Studio
Programming: Python, C#, HLSL, GLSL, JavaScript, Html
Modeling & Texturing: Blender, Maya, Zbrush, Marvelous Designer, Adobe Substance Suite, Rhino
Rendering: Unreal Engine, Unity, Cycles, Eevee, Redshift, TouchDesigner