Wenyi Zhang
Real-time Interactive Systems & Graphics Technical Artist
I build shader-driven real-time interactive systems across Unreal Engine and TouchDesigner.
My work combines HLSL/GLSL, Python tooling, and robot/sensor control for XR and installation deployments.
Currently expanding into WebGPU/WebXR and Unreal C++ for web-native graphics and deeper engine-side performance.
Featured Projects
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Astral Twin
Robotic Audiovisual Installation
InstallationRoboticsGenerative

Intuit TurboTax — Reset Suite
CV-driven interactive light and sound installation at the TurboTax SoHo flagship
InstallationInteractiveAI / CV

Cadillac at the US Open
AI-powered interactive experience at Cadillac House during the 2025 US Open
InstallationInteractiveAI / CV

23.Springs
Large Scale Interactive Biome for Granite Properties
InstallationInteractiveGenerative

Mesa
Moving Image Commission for Mesa City Hall
InstallationGenerative

Journey Into Self
Meta Quest VR experience on identity and self-reflection — SIFF XR 2024 official selection
VRInteractive