Space Bunny

3D Character Design, Audio Interactive Project Use Unreal OSC
Role: everything

I was inspired by my favorite horror sci-fi films, such as Cube, directed by Vincenzo Natali in 1997. In this film, the group of strangers is trapped in a maze-like structure, confronting deadly challenges. Also, for my character design, I got inspiration from the classic femme fatale imagery.

In this project, I used Blender and Zbrush for character modeling and rigging. I created modular components to apply them to various parts of the character's body. A significant aspect of my design was focused on a sci-fi spine and exoskeleton.

Particle effects were created in Houdini and integrated into Unreal with the Niagara Labs tool.

Unreal blueprints based on Audio responsive UE5 project by @nils_bakker

 

Click to view the interview on multiplatform.com