Procedural City Generator
This independent study project develops a procedural road network generator that operates based on a weighted vector field derived from terrain geometry. Inspired by the web-based City Generator available at the link, I implemented the SIGGRAPH 2008 paper, "Interactive Procedural Street Modeling" and adapted the concept into Houdini using VEX. This tool provides users with extensive controls to tailor the final output, enabling the generation of refined road meshes suitable for production.
Parameters
Terrain Amplitude
Scatter Points
Scatter Method
Blend Center Type
Center Number
Center Seed
Center Falloff
Center Falloff Remap
Center Influence
Smoothness
Primary Road Width
Secondary Road Width
Minor Road Width
Ongoing R&D
The connection geometry of the road network needs to be refined
Building blocks will be added soon
Reference